Well, it's done: I've registered for Pycon, booked a hotel room and bought plane tickets. Since November 1, when I first heard that my talk had been accepted, crunchy has changed quite a bit and my planned presentation will have to change. One demo I had planned to do, using codetch, and which I thought would take about 5 minutes will now be doable in less than 30 seconds without having to use anything else than the "new and improved" crunchy. Unfortunately, there has been so much changed since the last release that the documentation has to be re-organized significantly - this means that I can't really do a new release right now as it would likely be too confusing. So, I'm racing against the clock to put everything together to do a new release before Pycon. However, if some of you are interested in having a preview, drop me an email and I'll let you know where you can get the code from and give a quick description of how to use the new features.
Looking at the official statistics, I find the relatively small numbers of attendees compared with last year somewhat disappointing. Given that more talks are going to be presented this year, with a much larger rejection rate, I find this rather puzzling. I imagine the organizers are rather disappointed.
Showing posts with label pycon. Show all posts
Showing posts with label pycon. Show all posts
Wednesday, January 10, 2007
Thursday, November 30, 2006
Pycon 2007: it's Crunch time
Yesterday I got some good news from the Pycon organizers: my proposed talk entitled Easy creation of interactive tutorials has been accepted. In this talk, I'll demonstrate how Crunchy can be used to create interactive Python tutorials. I've been thinking about how to organize my talk for about two months now but have not written a line yet. One thing I can say for sure at this time: this is not going to be your typical PowerPoint-type presentation. My current plan is to use Firefox for the presentation: one tab will display a fake html-based Python tutorial, the second tab will make use of codetch so that I can edit the same tutorial "live", and the third tab will display the resulting interactive tutorial as processed by Crunchy.
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